With the Album/Model Management window open (F3)
Exactly the same as before, Open or Ctrl+O
And select HF_Head.obj this matches with the medium poly torso and legs (HF_Head01, HF_Head02 and HF_Head03 are for the new style avi)
Click the Fit All In button, rather than zoom, this adjusts to your screen exactly.
This is textured in exactly the same way as before...
Select the Head by clicking on it, then Instance Property, select your texture (I just used a swatch.jpg made from the skin colour used for the other parts) and click "Apply" then "Done".
As has been discussed it seems that all the objects are fitting together due to bounded box. IF you find they are out of alignment you can move them.
Go to the model button for the set (in this case the one that started as the legs).
Right click on the object you want to move and choose "Edit position"
Which gives you more to play with
So we have body set up. This can be saved as an album for future use, however it seems all the linking must be done each time and the final texture remains on what was the model the set was built on (legs).
How about shoes?
OK this outfit takes boots. So in exactly the same way as before, Ctrl+O and for boots, load "HF_Shoes05.obj". As X mentioned, this is a single file containing the pair, so you only need to load it once.
1 PAIR of boots.
When you go to the Model section you will see 2 lines, one for left and one for right
You can add them to the set as before, copy and paste. Either one at a time
or as a set by selecting the top level (Product) and copying and pasting that over.
And again, in exactly the same way as before you can texture them.
The only difference here is that (again, as X suggested) you need to select each foot and texture them separately.
Here's a problem though, these boots are meant to be ankle boots
To overcome this to some extent, you can reduce the transparency
Select a foot and go back to the Instance Property window.
About 1/2 way down is a slider titled Transparency (don't ya just hate cryptic headings). It's a slider, so you can slide it back and forth (a). As you do so you will see changes in the preview window (b).
I have found a single click on the left of the slider is enough.
Click "Apply". You will see it isn't brilliant, but for this purpose isn't too bad.
Click "Done".
You then repeat for the other foot.
A close up revels that, as Forbz mentioned, that the boot has gone partially see through. You'll notice I've added hair to the model too, the same transparency was awful.
And just for show off value...
















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